Giray Ötken

Projects / Prototypes

Selected work

Recent and ongoing

Games

Games and prototypes

Archive

Animation and CGI

Cotex / Kalbim Duracak

Animated music video. Script, direction, animation, rendering, editing, and compositing.

Commercial CGI

3D and compositing work for Akbank, Hayat Su, Crunch, Pegasus, and other commercial productions.

Sobee / Supercan

Weekly animation production: character work, rigging, animation, lighting, materials, rendering, and delivery.

Weekly episode production for about one year.

Sinefekt / G.O.R.A

Student internship during post-production, creating animated mask and matte sequences for effects shots.

The cast and title treatment from G.O.R.A. Feature-film project context.

About

Giray Ötken

I design and build interactive software, from game prototypes and production tools to medical visualization and simulation. My background combines visual design, animation and game development. In my current software projects, I work extensively with AI coding tools, shaping the design and behavior through hands-on testing and iteration. I co-founded No-Pact and Orbycra, and develop independent tools under FormWren.