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Giray Ötken is a 3D generalist and game designer with over 18 years of experience in the industry.

He has worked on tv commercials, animations, music videos, and games.

He is one of the co-founders of No-Pact, a game development studio specializing in hypercasual games.

Giray is passionate about popular science, human psychology and behavior, games and emergence.

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  • Gaming, sketching and drawing since childhood,

  • Interested in fantasy and scifi oriented character and environment designs

  • Galatasaray High School Counter Strike map with valve hammer editor

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Yeditepe Universitesi

  • Private tutoring teaching Maya for visual communication design students

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Sinefekt

  • Internship during post produktion of GORA

  • Garbage mask preparation for effect shots

  • Rotoscoping

  • Compositing 

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Abt Ajans

  • TV commercials

  • 3d modelling

  • 3d animation

  • 3d vfx design and implementation

  • 2d vfx design and implementation

  • 3d character rigging

  • vVdeo board production

  • Video Editing

  • Post heavy scene preparation

  • 3d Lighting

  • Hdri lighting

  • Rendering

  • Optimizing quality and finding solutions according to project at hand for vfx situations in national tv commercials

  • Various 3d commercial projects requiring cloth simulations, fluid dynamics, terrain generation, render optimization, soft body simulations, character modelling and rigging, particle effects, polygonal modelling and zbrush modelling

  • Complex animation rigs consisting of dynamic mechanical parts using constraints and scripting in maya

  • Design of complex transition effects and continuous shots in maya, combustion and after effects

  • Time budget preparation for potential projects

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Freelance

  • Various effect shots for commercials tv series and movies

  • 2d and 3d character design for tv commercials

  • 3d character rigging and animation rendering and compositing of 3d vfx shots

  • Solo handling of tv commercial vfx shots

  • Solo conceptual design,direction and production of "Kita - Kalbim Duracak" 3d animated music video

  • "Ezel Tv Series" opening sequence motion design, concept design and direction

  • Facial mocap system design and application in maya for various projects

  • Design and development of particle based dynamic character interaction rig in maya

  • Research and development for a 3d-2d animation production system

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Sobee Studios

  • Visual effect design and production for inhouse game commercials

  • Post production for inhouse game trailers in supercan video game

  • 3d character modelling and rigging for supercan children animation series

  • Facial animation rigs of various characters

  • Body rigs of various 3d characters

  • 3d and post production design of supercan animation series

  • Lpsync and facial animation

  • Character animation

  • Post production

  • Supervising combining 2d backgrounds and 3d characters

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No-pact

  • Co-founder

  • Chief design officer

  • Game sector overview

  • Research game types and best practices

  • Research game idea formulation

  • Research game idea prototyping

  • Prototyping various game ideas during the decision process for main in house game project

  • Endless runner style scifi action game mechanics design

  • Effective meeting and idea generation

  • Research sprint approach

  • Planning inhouse game development process team structure

  • Planning approaches best practices game sector

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Reclaim the Planet

  • Player ship floating and lane changing mechanics design

  • Weapon system and visuals

  • Optimization of game mechanics and assets for mobile devices

  • Enemy design and modelling

  • Enemy difficulty progression design

  • Enemy level scaling system design

  • Javascript and C# scripting in unity

  • Physics based systems design and scripting in unity

  • Visual concept, game ambience and setting

  • Consistent asset creation procedure

  • Boss difficulty progression

  • Level progression test and development

  • Gameplay design,test and development

  • Enemy behaviour design

  • Procedural modular level environment system and content design and production

  • Player ship and main character design and mechanical implementation, animations and ik rig

  • Player targeting system game hud game ui

  • UI design and implementation

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VR

  • Consumer VR devices research for potential business roads for the team

  • VR UI prototyping

  • VR UI idea development

  • VR game ideas and prototyping

  • VR monetization ideas for original projects

  • VR physics based game mechanics protoyping

  • Hat Trick Header - VR football game prototype

  • VR UI design

  • VR gameplay design

  • VR game modes design

  • Production of 3d, ,2d and animation assets

  • Game theme design

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Interests

  • Communication

  • Emergent systems

  • Popular science

  • Gaming

  • Behaviour science

  • Behavioral economics

  • Social sciences

  • Learning

  • Crowd behaviour

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Software

  • Maya

  • Unity

  • Zbrush

  • Photoshop

  • After Effects

  • Premiere

  • Houdini

  • Substance Designer

  • Marvelous Designer

  • 3d Studio Max

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​Education

  • Yeditepe University Faculty of Communication Visual Communication Design Department

  • Galatasaray High School

  • Saint Benoit High School

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