Giray Ötken is a 3D generalist and game designer with over 18 years of experience in the industry.
He has worked on tv commercials, animations, music videos, and games.
He is one of the co-founders of No-Pact, a game development studio specializing in hypercasual games.
Giray is passionate about popular science, human psychology and behavior, games and emergence.
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Gaming, sketching and drawing since childhood,
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Interested in fantasy and scifi oriented character and environment designs
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Galatasaray High School Counter Strike map with valve hammer editor
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Yeditepe Universitesi
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Private tutoring teaching Maya for visual communication design students
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Sinefekt
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Internship during post produktion of GORA
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Garbage mask preparation for effect shots
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Rotoscoping
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Compositing
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Abt Ajans
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TV commercials
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3d modelling
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3d animation
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3d vfx design and implementation
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2d vfx design and implementation
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3d character rigging
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vVdeo board production
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Video Editing
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Post heavy scene preparation
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3d Lighting
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Hdri lighting
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Rendering
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Optimizing quality and finding solutions according to project at hand for vfx situations in national tv commercials
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Various 3d commercial projects requiring cloth simulations, fluid dynamics, terrain generation, render optimization, soft body simulations, character modelling and rigging, particle effects, polygonal modelling and zbrush modelling
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Complex animation rigs consisting of dynamic mechanical parts using constraints and scripting in maya
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Design of complex transition effects and continuous shots in maya, combustion and after effects
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Time budget preparation for potential projects
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Freelance
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Various effect shots for commercials tv series and movies
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2d and 3d character design for tv commercials
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3d character rigging and animation rendering and compositing of 3d vfx shots
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Solo handling of tv commercial vfx shots
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Solo conceptual design,direction and production of "Kita - Kalbim Duracak" 3d animated music video
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"Ezel Tv Series" opening sequence motion design, concept design and direction
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Facial mocap system design and application in maya for various projects
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Design and development of particle based dynamic character interaction rig in maya
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Research and development for a 3d-2d animation production system
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Sobee Studios
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Visual effect design and production for inhouse game commercials
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Post production for inhouse game trailers in supercan video game
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3d character modelling and rigging for supercan children animation series
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Facial animation rigs of various characters
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Body rigs of various 3d characters
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3d and post production design of supercan animation series
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Lpsync and facial animation
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Character animation
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Post production
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Supervising combining 2d backgrounds and 3d characters
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No-pact
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Co-founder
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Chief design officer
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Game sector overview
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Research game types and best practices
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Research game idea formulation
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Research game idea prototyping
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Prototyping various game ideas during the decision process for main in house game project
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Endless runner style scifi action game mechanics design
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Effective meeting and idea generation
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Research sprint approach
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Planning inhouse game development process team structure
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Planning approaches best practices game sector
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Reclaim the Planet
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Player ship floating and lane changing mechanics design
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Weapon system and visuals
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Optimization of game mechanics and assets for mobile devices
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Enemy design and modelling
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Enemy difficulty progression design
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Enemy level scaling system design
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Javascript and C# scripting in unity
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Physics based systems design and scripting in unity
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Visual concept, game ambience and setting
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Consistent asset creation procedure
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Boss difficulty progression
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Level progression test and development
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Gameplay design,test and development
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Enemy behaviour design
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Procedural modular level environment system and content design and production
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Player ship and main character design and mechanical implementation, animations and ik rig
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Player targeting system game hud game ui
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UI design and implementation
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VR
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Consumer VR devices research for potential business roads for the team
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VR UI prototyping
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VR UI idea development
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VR game ideas and prototyping
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VR monetization ideas for original projects
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VR physics based game mechanics protoyping
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Hat Trick Header - VR football game prototype
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VR UI design
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VR gameplay design
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VR game modes design
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Production of 3d, ,2d and animation assets
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Game theme design
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Interests
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Communication
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Emergent systems
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Popular science
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Gaming
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Behaviour science
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Behavioral economics
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Social sciences
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Learning
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Crowd behaviour
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Software
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Maya
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Unity
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Zbrush
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Photoshop
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After Effects
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Premiere
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Houdini
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Substance Designer
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Marvelous Designer
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3d Studio Max
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​Education
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Yeditepe University Faculty of Communication Visual Communication Design Department
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Galatasaray High School
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Saint Benoit High School