Light Fleets
Concept, prototype, character design , environment design, controls
Procedural animation and character design
UI / UX design and implementation
Enemy behaviour design
Gameplay, combat
Visuals
Reclaim the Planet
Concept, prototype, character design , environment design, controls
Procedural seamless level environment system design and production
UI / UX design and implementation
Enemy behaviour design
Gameplay, combat, level progression
Visuals
Game ideas, mechanics, protypes and proof of concepts
Visual design
Gameplay mechanics and controls produced using C# in Unity
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