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Light Fleets

Concept, prototype, character design , environment design, controls

Procedural animation and character design

UI / UX design and implementation

Enemy behaviour design

Gameplay, combat

Visuals

Reclaim the Planet

Concept, prototype, character design , environment design, controls

Procedural seamless level environment system design and production

UI / UX design and implementation

Enemy behaviour design

Gameplay, combat, level progression

Visuals

Game ideas, mechanics, protypes and proof of concepts

Visual design

Gameplay mechanics and controls produced using C# in Unity

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